
Ian Hubert Full Patreon Collection 2025
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| File Name | Ian Hubert Full Patreon Collection 2025 |
| Источник | |
| Категория | Курсы |
| File Size | 45,7 ГБ |
| Язык | Английский, Русский |
Полная коллекция обучающих материалов и ресурсов от художника Ian Hubert с его Patreon.
2D Card (Screen_) Replacement — Tracking, Compositing
2D Card Screen Replacement Tracking, Compositing.mp3
14 Minutes of Ways to Select Objects in Blender.mp3
14 Minutes of Ways to Select Objects in Blender
A quick Grocery Store and Rando-Building using fSpy
Animating a Chase Camera
Asset Modeling Signs Bumper Stickers
Asset Rain Textures (for real this time)
AssetScreencap Waterfall River
AssetTutorial Dust and Bugs
Designing a Beefy Iris Door
Double Monitor Monday!
Environmental Graphics in Blender Timelapse
Getting Into Some Mechanical Rigging
HyperBole Engine Crash — Narrated Screencapture
A VFX Shot Every Day — Pete Breakdowns
Advanced Paintouts with a Moving Camera in Blender
Alpha Release_ Color Tools! Match CG_Live Action!
Animating a Traffic Light
Animating Huge Things and Little Things in Blender
Another Greenscreen Tutorial (working on the Taxi Scene)
Automatic Face Tracking
Barbershop with Various Signage
Bizarrely Powerful Trick for Cinematic Compositions
Blender Volumetrics_ working with some haze_fog and clouds!
Blowing Grass Asset & Breakdown
Boat Shoot Final Thoughts
Boat Shoot! Introduction_Backstory
Camera Shake Addon v.2 (Camera Shakify)
Camera Shake Addon
Capturing Photoscans_ Everything I Can Think of
Cat Sculpting when you’re bad at Sculpting and Cats.
Cheating Volumetric Light Rays in Cycles
Completing Big Shots
Continued Experiments with Procedural Waves
Creating Auto-randomized Signs_Neon_Such! (getting random)
Cyberpunkish Lighting
Designing Holographic Interfaces
Designing the Phaeton
Digital Extensions without Greenscreen
DigitalExtension
Driving Through a Market pt 1_ Layout_Blocking
Driving Through a Market pt 2_ Modeling Market Stalls
Dynamo Dream Old VFX Retrospective
Everything Nathan Knows About Color Part 1 — Transfer Functions
Freeway Pirate Breakdowns_ tire rigging, hot metal, and shockwaves
Getting Neoclassical Pt. 2_ Interiors
Giving 2D Steam Elements 3D Looking Shadows
Hologram Shader Breakdown
HyperBole Cinematography Breakdown
JELLYFISH! (asset, breakdown)
Large Scale Crowd Sims with Boids
Making a Monumental Burger (w burger asset)
Making a Skater Boy out of a Photoscan
Making a Video Wall in Blender — BreakdownTut
Making Bird Swarms (and Easy Controllable Crowds!)
Making Mocap Data Flexible
Making shots
Making statues
Modeling a Boat and Dock
Modeling a Hellscape
More Advanced Neon Signs
More Experiments with Viewport Compositing
Motion Tracking Shenanigans
Piston Rigging
Initial Blender VR Tomfoolery
Introduction to the Asset Browser
Let’s Model a Boat!
Lighting a Space Scene (and other things)
Make a simple Blender Addon_Hotkey_Button with Python
Makin a Bag o’ Beans
Making a Blinking Light Asset
Making a Flying Vehicle pt. 1 — Design_Blocking
Making a Flying Vehicle pt. 2 — Refining_Texturing
Making a Sci-Fi-ish Lighthouse
Making a Shot from Scavenged Elements pt. 1 — Environment
Making a Shot Start-To-Finish (Cave Explorers)
Making Eevee Look Like Cycles (intro to Eevee)
Making Lots of Quick Stuff with Photoscans
Making Tarps!
Making the World Nasty
Modeling a Desert Hangar
Modeling a Slot Machine
Modeling a Spaceship Cockpit Windshield
Modeling an Airport Waiting Room
Modeling an Overpass
Modeling That Greenhouse Environment
Moss! A few different ways.
One of the Biggest Compositing Basics
Optimizing Cycles Renders
Photoscanning Greebles from Real Life
Powerful, Flexible, Sloppy modeling with Remesh Modifier
Putting Graffiti on Stuff
Quickly Add Dust in Blender
Quickly Animating Complex Neon Signs
Re-Animating a Camera Move in Post
Retargeting Mocap (and lil’ dude)
Robot Arm pt 1 — Basic Rigging
Scene Breakdown + Creating B-Roll from Scratch
Some Post Production Workflow
Stir Fry Physics
Texture Paint Street-Markings in Blender
Texture Painting so everything’s Tron Now
Thoughts on Optimizing Your Cycles Renders
Turning People into Digital Characters with Photogrammetry
Tutorial intro to Shapekeys (pigeonsjet nozzles)
Tutorial Modeling Little Tech Greebles from Images
Tutorial Quick Railing Tip
Tutorial Working with Steam Elements Adding Drips
TutorialAsset Getting Neoclassical
Tutorialish Quick Christmas Fake-O Stop-O-Rama
Quick Chat about Brainstorming
Quick Rigging for Scans (animating a little vignette)
Quick Tip_ Compositing CG Into Grass
Quickie_ Industrial Stairs, Railings, and Rails
Quickie_ Making Steam Elements Not Clip Through the Camera
Refraction Tut! Heat Distortion and Such in Blender
Some Useful Techniques for Modeling a Scooter
Starmaps in Blender (two methods)
Talking about Landing Gear and Linkages
Things I Learned From Recent VFX Shots
Tips for Optimizing Photoscans
Tutorial_ Brick Walls and Vintage Painted _Ghost_ Signs
Tutorial_ Digital Costume Enhancement (Tracking, easy_complex)
Tutorial_ Modeling Sci-Fi Megastructures in Blender
Tutorial_ Modeling Ship Hulls and Trucks (Curved Surfaces)
Tutorial_ Self-Randomizing Assets (Posters, Lights)
Tutorial_ Spaceship Through Canyon (Vapor trails, etc.)
Tutorial_Asset_ Blowing Straps_Plastic
.blend .mp4

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